
The Paradoxes of Software Engineering
Mouseover text
We made the 15% free and called it a revolution.
Appears in Where Does Software Engineering Go From Here? (Part 1)
Transcript
Title — THE PARADOXES OF SOFTWARE ENGINEERING.
1) THE COST OF GENERATING CODE IS TRENDING TO ZERO BUT…
A curve labelled COST OF GENERATING CODE decays across TIME and flattens out just above the axis. The stubborn gap between the curve and zero is arrowed: THE LAST MILE.
P, beaming: “If I can just bring the cost down a bit more, I’m sure we’ll be bug free!”
Behind P, a queue of scowling bugs recedes to the horizon, each with a placard: THE FINAL BUG? — THE FINAL FINAL BUG — THE FINAL FINAL FINAL BUG FOR REAL — THE REAL FINAL BUG — and hundreds more, too far away to read.
2) GENERATING CODE IS ONLY A SMALL PART OF THE JOB THAT INCREASES THE OTHER PARTS.
A pie chart: a thin hatched wedge, ~15%, labelled GENERATING CODE. The remainder, ~85%, is THE REST OF SOFTWARE ENGINEERING — itemised below as: figuring out what to build, understanding problems, design & architecture, debugging, integration, testing (lots), deployment, maintenance, people, and why is prod on fire?